Showing posts with label Zethul. Show all posts
Showing posts with label Zethul. Show all posts

Friday, February 09, 2018

Campaigns Anew

Quite by happy accident, over the last year I've suddenly found myself running two separate Dungeons & Dragons games with a third one potentially starting soon. I'm also playing in a Star Wars: Edge of the Empire campaign, which is a first for me. Even young Samwise is getting into the game a bit. I run a game for him by himself, and keep things super loose with the rules since he's only 8. Here's a quick summary of the games in progress.

Valgora

For middle child Joc and their friend Avery (and sometimes Lauren), I'm running a campaign using a homebrew campaign I found online called Valgora. It's pretty well developed and has some elements I like a lot. The ancient past had a great cataclysm, but the world has been steadily recovering and is in an extended era of peace. The characters are as follows.

  • Pyral (⚧ Silver Dragon / 5th-level Dragon / LG) [Played by Joc]
  • Zinc "Zech" Cortielia (♀ Halfling / 5th-level Bard / CN) [Played by Avery]
  • Drest Ranio (♂ Human / 5th-level Rogue / NG) [Played by Joc]
  • Hinkle of Turen (♀ Gnome / 5th-level Rogue / LN) [Played by Lauren]

There are various NPCs around, including a wife of sorts for Zinc and a recurring villain (or two). And the dinosaur is still at large.

Dark Sun

Lisa and I and our group of grown-up friends are playing a Dark Sun game. The characters are a big group when every is available.

  • Joe - Half-giant Cleric
  • Michael - Dwarf Fighter / Cleric
  • Lisa - Halfling Rogue
  • Jess - Elven Fighter / Wizard / Arcane Archer
  • Chris - Human Warlock
  • Ben - Elan Psion / Uncarnate

The party is escorting a caravan around the Tyr region and the time period is right at the death of Kalak.

Bytopia

Oldest child Reese and their friends, we will be starting a new campaign that is guaranteed to be super non-serious. I'm basing it on the outer planes setting of Bytopia and the three thematic elements they requested were (1) f*cking dinosaurs, (2) all ogres talk like shrek and (3) airships! So that will be fun. They have character concepts that involve memes.

  • Sadie (elf cleric)
  • Mars (human sorcerer)
  • Tyler (half-orc ranger)
  • Reese (half-elf rogue)
  • Danni (elf bard)

Anyhow, I'm having a blast. Oh and Sammy is running a sort of Elvish Fighter/Mage and the campaign is sort of Zethul, but again I'm being super loose with the rules.

Friday, November 12, 2010

Introduction: Solving a Kidnapping?

I mentioned in a previous post that I would be running a game for my daughters and our friend Zoë. We have had one session and I'm looking forward to a second one, possibly this upcoming weekend. I wanted to write a little about the characters that we created together and what the first half of their first adventure was like.

I can post the details of all three characters later, but let me just list the basics.

  • Reese :: female halfling / 1st-level fighter
  • Olivia :: female elf / 1st-level wizard
  • Zoë :: female elf / 1st-level wizard

Since O & Z were playing the same race and class, we discussed the possibility that they could be sisters and the two loved that idea. I insisted on starting the game with all three characters knowing each other and assuming a bond of friendship. I didn't want to role-play the introductions or some sort of contrivance to get them started.

When I was brainstorming adventure ideas and reading over the chart in the DMG about urban encounters, I rolled up a kidnapping event involving a parent seeking help from the PCs for their missing child. I started rolling up stats for a minor NPC father and built a story around this guy who would hire them to find his son.

His name is Jata and he is a 1st-level commoner. His profession is scrivener and he owns a small shop with a few employees. His 9-year-old son, Nik, is missing. Jata claimed at first that he was kidnapped, which turns out to be a lie.

The truth is that Nik ran away from home because Jata is not the nicest guy. When business is not going well, Jata loses his temper and is abusive. Nik left his father a note. A number of clues in Nik's room and elsewhere in their home make this clear.

After the team investigated at Jata's house, they asked questions of his two mousy employees and also go visit the local monastery where they are currently investigating the kidnapping.

In Zethul, I have themed the Monk character class a little. Monasteries and monastic teachings are commonly accepted in the city, but there is a unique arrangement between these organizations and the royal family. To offset the difficulty of keeping the peace within the city walls and preventing crime, all teaching monasteries are required to be registered with the King. As part of renewing and keeping their registration every year, a certain number of young monk men and women are required to serve as citizen constables. They are fully deputized by the city guards and must patrol the streets, prevent or stop crime, and maintain order. These monasteries have each become their own little police station.

This frees up the city's regular militia and soldiery to patrol and expand the borders around the city and it's environs. As a win-win solution, it keeps the monks busy and provides a much-needed service to the community.

The monk most directly in charge of the investigation admits he has almost no leads and is low on the man-power to properly question every lead. But he does give the PCs a copy of a list of all of Jata's associates and clients. Through this list and further interviews with his employees, it's suddenly clear that one of Jata's aristocratic clients was always friendly towards Nik. Perhaps she has seen him recently?

Tuesday, July 20, 2010

Adventures for 1st-Level Characters and New Young Players

Role-Playing for First Time Gamers

I'm proud to mention here that I'm soon to begin running a game for my two daughters Reese and Olivia and one other girl named Zoë, the daughter of a close family friend. This will likely be the first actual game for all three of them and just for them. For accuracy, my daughters have each had at least one turn in a gaming session or two with my sibling in-laws. During those sessions, I would play really loose with the rules (for them). I don't think we ever actually completed their characters except for the basics. In all honesty, my goal was to game with the adults, but I appeased the kids enough to let them play along. We had fun, but they weren't the focus and the game went over their head just a bit.

But now, I've decided that they are both old enough (aged 8-11) to play the game for real. Zoë's parents also agreed, as we all used to game a bit back in college. And now it's going to happen.

The Basics: Rules and Setting

It is a given that we will be playing D&D 3.5 edition. I don't have the 4th edition books (except for the one Dark Sun adventure I got at Free RPG Day) and I don't plan on buying them any time soon. I considered using the Dark Sun campaign setting and using the 3.5 rules from Burnt World of Athas, but a more traditional fantasy setting makes more sense for this crowd. We can "graduate" to Athas or Planescape on some later date.

I'm going to be using a home-brew setting called Zethul that I've been using and musing about for the last few years. I've told the girls they live in a city, but not much else about it. There are not too many back-story details that I will burden them with to start. I'll let them discover them as we go along.

Character Creation

I decided early on to start the characters at 1st level. This seemed like a good idea at first so that the girls could learn the game as their characters grow. But I've run into a bit of a perplexity because I've never really played (or DMed) at this level. Most of the time that I played with Nate, Kate and/or Beth, I had them start at 5th-level and the traditional starting point for the stuff I did for Dark Sun was 3rd-level. My preparation has been researching 1st-level adventures and getting into the mindset of what motivates less-experienced characters and younger players.

Dad, Can I Have a Unicorn --Or Perhaps a Pegasus?!

The first thing that I realized very early in character creation is that I'm going to still need to play things a bit loose as far as the rules go. And I should try not to get too stuck on the verisimilitude aspects. When picking skills and spells for Olivia's newly trained Wizard, she hit a sudden inspiration moment and asked what sort of stuff would she need in order to get a Unicorn. This also evolved into wanting a Pegasus so she could fly around. My initial reaction is to look at her 1st-level Wizard and the magical flying horse, whose stats would make it a challenge for an 8th-level party (of four characters probably) and to explain that this wasn't likely any time soon. However, I want her to be excited about the game and put her imagination into it, so instead I've logged that mentally as a possible future storyline. At the very least, it should be an easy way to motivate her and her character to quest for a magic horse or the money to buy one. This could get interesting and a bit wacky.

Zoë and Olivia also did something unexpected in that they both chose to create an elven wizard. And from there they made their characters related (sisters). They are going to share spell books pretty easily I assume.

Reese surprises me by choosing a simple halfling fighter. She had a sharpshooter concept that she wanted to create, an archery expert, most likely inspired by Legolas from Lord of the Rings.

The Stage Will Soon Be Set

And that's where we have it right now. I told the three of them that their characters are already friends and looking for work. There are a few minor details to finish up and then they'll be setting out. I'll post updates about how it's going whenever I get a chance.

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