Showing posts with label Dungeons & Dragons. Show all posts
Showing posts with label Dungeons & Dragons. Show all posts

Thursday, February 12, 2026

An Old Description - A Personal History

Doing some quick sweeping up on this website and realized I hadn't updated the description in a while. A long while. Here's what it was:

A private blog for our D&D game. This site is only set up for a select few people to use and post, but if you would like to participate, let us know by posting a comment or creating a username on the forums.

When I started this site back in 2003, it was a partner site to a forum where we were going to run a play-by-post game. Besides me, the "we" in this case was my siblings-in-law, who were both young teens at the time. We had a few one-off sessions and a few posts on the free forum we set up that are lost to time. I was introducing them both to tabletop roleplaying games and having fun.

Since then, they've grown up and the games still continue. One of the twins, Katie is now running a game that I'm playing in. I'm a investigator barbarian (experiment) gnome. My kids also play in games, some of them more than one night a week. Along the way, one of Katie's friends who played her first game at a table I ran went on to get really into the hobby and became a community manager or Wizards of the Coast. I've made new friends playing D&D, and introduced old friends to the games.

This site has rolled along with these changes without really acknowledging them overtly. I've sort of migrated it to my DM musings as well as general #ttrpg news. It's time to update the description.

I'm going to talk about fantasy gaming, Dungeons & Dragons, being a dice goblin, ttrpg in general and my musings as a storyteller and game master. Welcome. I hope you brought snacks.

Thursday, January 08, 2026

[VIDEO] A Complete Guide To The Most Misunderstood D&D Setting: Eberron

A massive, MASSIVE Eberron video is presented here from Pointy Hat on YouTube.

Don't miss out on the Pointy Hat's Cyran Folio: Dust and Dreams and also Pointy Hat's website.

I'd like to try Pocket Bard (the video sponsor) as well and post my own review at some point.

Tuesday, September 16, 2025

[VIDEO] Top 10 Websites That Will Level Up Your D&D Game - Deck of DM Things

The algorithm served me this good video today.

Several of these sites I'd stumbled on in the past, but hadn't really bookmarked them. I also didn't fully appreciate the full features of all of these tools, so I'm glad to get reintroduced to them again. I could do a write-up for each one and some of them should get added to my favorites links in the side column here. I've used the Fantasy Name Generator numerous times for inspiration. I've used Hero Forge to visualize a few PCs. And I've used Reroll for character design a few times also.

I will share the full list directly and leave a more detailed description for next time.

Sunday, September 07, 2025

Guinness World Record - Largest D&D Game

The world record for the largest game of D&D with the most participants was set by a store in this mall. They had 200 tables all cooperating and a staggering 1,227 participants. Their original goal was 1,000 and by the end of it they were turning people away.

@teresa_jack This mall was dying… then the nerds moved in. What do you think about this retail experience? #nerdy #nerdymall #dnd #dndtiktok #tabletopgames #anime #animeconvention #cosplay #cosplaygirl ♬ A retro game-style BGM with a hidden meaning(1546779) - mie.

Friday, August 29, 2025

Exciting Dark Sun News

This past week, there was some exciting news for fans of the Dark Sun campaign setting and Dungeons & Dragons 5th Edition. Wizards of the Coast released an Unearthed Arcana platest called Apocalyptic Subclasses. And based on the names and themes of the new material, this is clearly pointing to Athas.

It’s time for another Unearthed Arcana playtest! This time, we’re diving into themes of survival and corruption with four apocalyptic subclasses: the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcery Sorcerer, and the Sorcerer-King Patron Warlock.

You can read the full playtest packet yourself or click below for highlights from each subclass, which include designer insights from Wesley Schneider and Makenzie De Armas.

I got an alert about this, and several sites were talking about it immediately.

So that's exciting. We'll see where this goes.

Wednesday, October 13, 2021

Social Interaction Cheat Sheet

I've been reading a lot lately about how to quickly run social interaction in a D&D 5e game. Obviously, when it's called for, a DM can simply roleplay a social encounter and deal with the consequences in conversation. But if pressed for time or otherwise preferable, it's possible to quickly determine how an NPC would react to a character's request by consulting the chart and rolling some dice. Here's a reference table I found on this Reddit post refactored from the correct tables.

Based on the Social Interaction rules in the D&D 5e DMG, I drafted a small cheat sheet for attitudes and conversation reactions. It simplifies the charts and lists and summarizes the mechanic for a quick view during prep. Hopefully some folks find it useful. Suggestions for improvements are welcome!

Here is the link: Social Interaction Cheat Sheet - Google Docs.

I couldn't embed it so I share a copy here.


Social Interaction Cheat Sheet

Choose the starting attitude of a creature the adventurers are interacting with. The attitude of a creature might change over the course of a conversation.

  • Friendly: wants to help the adventurers and wishes for them to succeed.
  • Indifferent: might help or hinder the party, depending on what the creature sees as most beneficial.
  • Hostile: opposes the adventurers and their goals but doesn’t necessarily attack them on sight.

When the adventurers make a request, demand, or suggestion, or when the DM decides the creature is making a decision, call for a Charisma check by any character who has actively participated in the conversation. This can use Persuasion, Deception, or Intimidation as appropriate. The creature’s reaction depends on the roll and the extent of the request.

Hostile | Indifferent | Friendly

Conversation Reaction DC
Opposes the adventurers’ actions and might take risks to do so. 0 n/a n/a
Offers no help but does no harm. 10  0 n/a
Does as asked as long as no risks or sacrifices are involved. 20 10 0
Accepts a minor risk or sacrifice to do as asked. n/a 20 10
Accepts a significant risk or sacrifice to do as asked. n/a n/a 20

Text and mechanics based on Dungeon Master’s Guide chapter 8.

Thursday, February 04, 2021

BRING ON THE MUPPETS IN D&D!

Are we ready to have some fun and get silly? Boing Boing has an article about an unofficial race made for D&D that allows you to play as a muppet monster.

This delightful monster sheet was designed by BJ Hypes, and covers pretty much everything you'd need to make your Muppets canon:

Muppetborn - homebrew Dungeons & Dragons rules let you add the Muppet race to your 5e campaign

Muppetborn

Fabric? Is that all I am to you? My blood may be colorful and glittery, but I bleed nonetheless. My people have long struggled to be taken seriously, it is why so many of us turn to our faith, our creator: The Hand. It is a force within all of us that guides our actions and speaks through all Muppetborn. The war of my people is far from over, and it will be the bloodiest yet. Waka waka.

—Fuzzwhizzle Plumpytops, Hand of The Grouch
Fuzzy And Warm

A proud and silly race, Muppetborn are chaotic creatures known for innate magical abilities. Born appearing as small balls of cloth, they quickly develop into creatures that resemble humans, animals, and even monsters…but that doesn't make them evil. Easily spotted by their colorful furs, most Muppetborn who live outside their clans or "Streets" frequently find themselves uninvited from "proper" civilization due to their odd habits. But really, is it a party without a Muppetborn swinging from the chandelier?

Muppetborn Traits

  • Ability Score Increase. Your Constitution and Dexterity increase by one.
  • Age. At birth, they resemble small balls of colorful fabric with googly eyes, but quickly sprout limbs and mature at roughly double the speed of humans. The average Muppetborn lives for 60 to 90 years, however some have lived well past 300.
  • Alignment. Imbued with sporadic energy, Muppetborn often live on the chaotic end of the spectrum.
  • Size. As varied as the thoughts in their heads, the smallest Muppetborn rest just shy of two feet tall while some are large enough to sink even the sturdiest of rowboats.
  • Speed. Your base shuffling speed is 30 feet.
  • Always Obscured. No matter how you look at them, a Muppetborn's bottom half is always out of view. It's said that even when one stands in the middle of a field, the earth will rise up to meet them. For this reason, they are always considered to have half cover and receive a permanent +2 bonus to AC
  • The Hand. Muppetborn mythology speaks of The Hand inside each of them. They innately know the cantrip Mage Hand, however the floating hand can only lift up to five pounds and move up to five feet per character level.
  • Nom Nom Nom. Muppetborn absorb the energy from food without ever having to swallow it.
  • Cloth And Color. All Muppetborn know the cantrip "Mending" and once per long rest it can be used to heal 1d8 hitpoints. This increases to twice per long rest at 5th level, three times at 10th level, four times at 14th level, and five times at 18th level
  • Languages. You can speak, read, and write Common, Clothing, and Ventrillo.
  • Subrace. Three main subraces of Muppetborn exist: Hand of The Monster, Hand of The Grouch, and Hand of The Animal. Pick one for your character.

Hand of The Monster +1 Charisma Increase
Yaaaaay. At 3rd level, you can perform the mighty roar of The Monster as a bonus action once per short rest. This gives a +5 bonus to the next attack each of your allies within 60 feet makes, as long as they do so in the next minute. Additionally, any ally that makes a Wisdom or Charisma saving throw in the next minute does so with advantage.

Hand of The Grouch +1 Strength Increase.
Garbage 'Can', Not Garbage 'Cannot'. At 3rd level, you've learned to fortify yourself amongst the lowest of society and gain proficiency in medium and heavy armor. Additionally, you do not make stealth checks at disadvantage while wearing heavy armor if moving at half speed or slower. Finally, you gain advantage on stealth checks if blending in with filth or garbage.

Hand of The Animal +1 Wisdom Increase.
One Of Us. Many Muppetborn resemble animals. From birth, they have have advantage on animal handling checks with these animals and can communicate with them. At 3rd level, they can communicate with similar types of animals, and can also cast Beast Bond once per short or long rest without using a spell slot.

Ah man, that's some great stuff.

It's time to play the music
It's time to light the lights
It's time to meet the Muppets on the Muppet Show tonight

It's time to put on makeup
It's time to dress up right
It's time to raise the curtain on the Muppet Show tonight

Thursday, August 09, 2018

The Free City of Tyr

I'm currently running a Dark Sun game and want to catch my players up-to-date with where they are in Tyr and what is currently happening. I can think of no better way to do that than to use an official source description written back in 1992. The following text was lifted from DSQ1 - Road to Urik and edited a bit to match what I need. I'll outline my changes below.

For unnumbered generations, every city of Athas has been dominated by powerful sorcerer-kings -- fierce tyrants who rule unchallenged the scattered great oases. Unchallenged, that is, until now, for at last one city has overthrown its oppressive lord and freed itself from the shackles of blind tradition. Tyr, once known as a decadent sprawl of slavery and vice, has roused itself with terrifying energy.

It was a storm long brewing. For two decades, the slaves, citizens, and nobles of Tyr suffered under the increasing madness of King Kalak, struggling at his command to build a massive ziggurat in the heart of the city. Its purpose cloaked in mystery, the people only knew that it was destroying them.

First, there were extra taxes to pay for material, then more and more slaves were pressed into its construction. Output from Tyr's greatest resource, its fabulous iron mines, slowly dwindled as Kalak concentrated all the city's efforts on his ziggurat. The citizens, then the nobles, began to suffer as trade with other city states languished. Although they were worried, the fear of Kalak's ire was sufficient to keep the nobility cowed.

It was only in the last few months that the oppression grew too great. With the ziggurat nearly complete, Kalak's obsession reached new extremes. The host of High Templar Tithian, Master of Games and Public Works, formed press gangs to scour the streets, enslaving the poor and indigent. The templars commandeered almost every slave in the city, from the meanest bricklayer's apprentice to the wealthiest nobles' last few field-hands. With the plantation workers depleted, nobles' fortunes teetered on the brink of ruin and the city faced eventual starvation. Yet to this all, Kalak turned a deaf ear. The little concern he once had for his people seemed to vanish like smoke.

The situation could not last. Kalak had pushed his people too far. A small group of rebels -- a strange mix of nobles, templars, gladiators, wizards, and slaves -- realized they had to strike. After many mishaps and near discoveries (which would have certainly resulted in terrible deaths through Kalak's psionic and arcane powers), the desperate group felt ready. The date was set -- the day of Kalak's great games.

Ostensibly, the games were meant to celebrate the completion of Kalak's rainbow-colored ziggurat and they were to be the greatest spectacle ever staged in Tyr. Everyone, even the lowest slaves, was expected to attend. Most came by choice, for the contest was free and promised to be at least a small spark of relief from Kalak's strangling reign. Stragglers and slaves were herded to the great arena by the sorcerer-king's templars. With the stone tiers filled to near overflowing, the stadium thundered as the crowds screamed for their favorite warriors on the sands below. So it went for near all the day, until the final spectacle -- the grand melee -- was begun.

Just what happened next -- and why -- is unclear. It is generally agreed that the gladiator Rikus threw his spear at King Kalak at the same instant that a huge explosion burst over the king's balcony. Some say Kalak died instantly; others maintain he escaped to his palace. Whatever the result, the people tried to flee, but they discovered that the stadium gates had been sealed. The people, panicked and acting on some instinctual urge, turned on the templars, symbols of Kalak's oppression. Suddenly, hundreds of people, then thousands, died where they stood. Golden streams of powerful magic flowed from the dying toward Kalak's ziggurat. From there, sinister greasy smoke rose over the city.

In hindsight, some survivors claim the dragon had come, its terrible magic bringing death to all. Others blamed the rebels who had angered King Kalak. In truth, Kalak, still alive, was absorbing the life force of thousands as he tried to transform himself into a dragon. While the citizens rioted in blind panic, Kalaks slave's (the player characters included) seized the opportunity to break to freedom. At the same time, unknown to everyone, the small group of rebels hunted down and slew the wounded, but still powerful, King Kalak. With the sorcerer-king's death, his deadly magic ended.

Only after the gates to the stadium were forced open did the panic begin to subside. High Templar Tithian's appearance in the King's Balcony finally caught the crowd's attention. Holding aloft Kalak's crown, Tithian proclaimed himself King of Tyr and in a single stroke freed all of Kalak's slaves.

Now Tyr is something new on the face of Athas -- a free city-state. The transition has not been easy. Following Kalak's assassination, riots flared throughout the city. The templars, suddenly lacking their spells, were the targets of much revenge. Mobs of newly freed slaves attacked the townhouses of their former masters, only to be driven back by squads of half-giant soldiers. Roving gangs of homeless were quickly and sometimes brutally suppressed. But the new king of Tyr was not about to let the city fall into chaos.

In the weeks following, the new ruler of Tyr has struggled to solidify his control over the city. Democracy and freedom are strange and foreign concepts to people so long oppressed. Slowly and with trial and error, the free state of Tyr has edged its way forward.

In addition to a few minor formatting changes, I removed 1 paragraph that summarized the PC exploits in the "previous" adventure called Freedom.  Since my players did not go through that adventure and only came back to Tyr for the final games, the paragraph didn't match. In the last paragraph, I change "In the months following" to "In the weeks following" since I don't want that much time to have passed yet. I'm using the background of the timelines in these adventures, but not the specific adventures themselves.

Friday, February 09, 2018

Campaigns Anew

Quite by happy accident, over the last year I've suddenly found myself running two separate Dungeons & Dragons games with a third one potentially starting soon. I'm also playing in a Star Wars: Edge of the Empire campaign, which is a first for me. Even young Samwise is getting into the game a bit. I run a game for him by himself, and keep things super loose with the rules since he's only 8. Here's a quick summary of the games in progress.

Valgora

For middle child Joc and their friend Avery (and sometimes Lauren), I'm running a campaign using a homebrew campaign I found online called Valgora. It's pretty well developed and has some elements I like a lot. The ancient past had a great cataclysm, but the world has been steadily recovering and is in an extended era of peace. The characters are as follows.

  • Pyral (⚧ Silver Dragon / 5th-level Dragon / LG) [Played by Joc]
  • Zinc "Zech" Cortielia (♀ Halfling / 5th-level Bard / CN) [Played by Avery]
  • Drest Ranio (♂ Human / 5th-level Rogue / NG) [Played by Joc]
  • Hinkle of Turen (♀ Gnome / 5th-level Rogue / LN) [Played by Lauren]

There are various NPCs around, including a wife of sorts for Zinc and a recurring villain (or two). And the dinosaur is still at large.

Dark Sun

Lisa and I and our group of grown-up friends are playing a Dark Sun game. The characters are a big group when every is available.

  • Joe - Half-giant Cleric
  • Michael - Dwarf Fighter / Cleric
  • Lisa - Halfling Rogue
  • Jess - Elven Fighter / Wizard / Arcane Archer
  • Chris - Human Warlock
  • Ben - Elan Psion / Uncarnate

The party is escorting a caravan around the Tyr region and the time period is right at the death of Kalak.

Bytopia

Oldest child Reese and their friends, we will be starting a new campaign that is guaranteed to be super non-serious. I'm basing it on the outer planes setting of Bytopia and the three thematic elements they requested were (1) f*cking dinosaurs, (2) all ogres talk like shrek and (3) airships! So that will be fun. They have character concepts that involve memes.

  • Sadie (elf cleric)
  • Mars (human sorcerer)
  • Tyler (half-orc ranger)
  • Reese (half-elf rogue)
  • Danni (elf bard)

Anyhow, I'm having a blast. Oh and Sammy is running a sort of Elvish Fighter/Mage and the campaign is sort of Zethul, but again I'm being super loose with the rules.

Sunday, July 23, 2017

Reddit: Want to learn to play D&D? You can start right now!

New post today caught my eye. Want to learn to play D&D? You can start right now...

Find Too Many and Now Lack Players

It is an interesting post inviting new players to learn about D&D, but what I love most about the comment threads are the gold nuggets of wisdom and links to online tools that can be used in gaming. Here's a few I dug out, but as the post ages it might gain more.

Those last two are geared towards introducing younger kids to the game, which is relevant to my interests as a dad. Another repeatedly mentioned suggestion was Roll20, which I've been hearing about often in my current adult group.

Thursday, March 17, 2016

Thursday, March 03, 2016

The Rules of Planescape

Back in the day, I had a fun time playing with friends in the Planescape campaign. It was literally an infinite tablet of interesting places to visit, with as much expanse and complexity as the DM wanted to put into it. For the uninitiated, Planescape as a campaign setting re-introduced the idea of an entire cosmology to Dungeons & Dragons. The game's setting could now traverse multiple planes of existence, truly breaking the traditional mold of standard fantasy settings. The story's characters would traverse different worlds via gates or dimensional portals or powerful magic of their own.

To create a unifying flavor for the setting, there was a lot of artwork done with a thread of similar style. And the writing and language was tied together nicely with easy-to-use slang terms invented for the setting. In addition, there were general some big philosophical rules that helped flesh out the place. Here's some more detail quoted from the Wikipedia entry for Planescape.

There are three principles (or heuristics) governing the world of Planescape: the Rule-of-Three, the Unity of Rings, and the Center of the Multiverse.

Rule-of-Three

The first principle, the Rule-of-Three, says simply that things tend to happen in threes. The principles which govern the planes are themselves subject to this rule.

Unity of Rings

The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. This is true geographically as well as philosophically.

Center of All

The third principle (fitting neatly into the Rule-of-Three above) is the Center of All, and states that there is a center of everything — or, rather, wherever a person happens to be is the center of the multiverse... from their own perspective, at least. As most planes are functionally infinite, disproving anyone's centricity would be impossible. In Planescape, this is meant philosophically just as much as it is meant in terms of multiversal geography.

My main character in Planescape was an arrogant Fire Genasi fighter/wizard nicknamed Koal. Koal was always on a serious mission of some kind, and never spent a single moment to stop and "smell the roses" in the Planescape scenery, but still managed to stumble around to interesting places.

Saturday, January 18, 2014

Mul Racial Feats and Utility Powers for 4e: Athas.org

The very first character I played in Dungeons & Dragons as a college-age player was a Mul thief in the desert wastes of Athas. I don't really recall now --all these long years later-- why I chose Mul. I chose thief because I had rolled a high DEX score, but I'd also rolled a high STR score so I could have been a fighter or gladiator. In fact, the way that I played her, she was more of a thug and a bully rather than a refined thief. Born a slave and not one to share her identity much, she changed her name many times over the campaign. At various times in her career, she was known as Zena, Xena (like The Warrior Princess?), Xenia, Shenta and Zig.

Indigo - Art by Brom

The character Indigo from "Ashes to Ashes" as imagined by Brom. (Source)

Muls as a race were a common part of the Athasian setting and important enough that I'm glad to see they are keeping them updated for the latest version of the D&D games. For a list of Mul racial feats and utility powers for fourth edition, go to Athas.org.

Wednesday, November 07, 2012

Goodbye D&D: Heroes of Neverwinter

It would seem that I'm always saying goodbye to cool free stuff.

I haven't been able to play tabletop role-playing games as often as I'd like the past year or two. The Zethul campaign I had been running is on hiatus. To stave off my gaming itch, I spend a few minutes here and there playing properly themed Facebook games. Sure, I play Words With Friends like a lot of folks, but my favorite games are from the fantasy genre. And I was delighted a few years back when I saw the first official Dungeons & Dragons game called Tiny Adventures. It was released in 2008 around the same time as fourth edition and I'd guess that part of the goal was to create brand awareness and get people interested. I never did more than glance at 4e, but I did get into Tiny Adventures as much as I could. It was single player, in the sense that your character played through the adventures alone. You started an adventure and then there was a countdown timer to the first encounter. It was also a little weird in the sense that there weren't a lot of real 'choices' for your character to make. At each encounter, your important success or failure was shrunk down to a single dice roll and then a countdown timer would start towards the next encounter. Your character survived or failed the entire adventure completely without your input or intercession. You started an adventure and could walk away or close your browser and then come back to learn how your character did. It was entirely text-based with a few flavor images thrown in. It seems weird but it worked. Somehow, this stripped down version of D&D still managed to be fun and entertaining. It was well-reviewed and I certainly enjoyed it.

Unfortunately, it was abruptly cancelled and shut down in 2010. I was not the only one a little upset. I mean, I guess I understand that perhaps it was not really making any money for Wizards of the Coast. But there was nothing listed in the game or description that indicated that it was a promotional or limited-time game. The notice they posted made it seem like that had been the plan all along.

Thank you all for participating in our promotional application of Dungeons & Dragons Tiny Adventures – it proved to be a tremendous success. Now that this promotion has run its course, you can look forward to many more great D&D experiences from both Wizards of the Coast and our partners in the future. Be sure to send your adventurer off on one last quest before the application comes down at 11 pm PST tonight.

And that was it.


Fast forward to fall of 2011 and there appears on Facebook a NEW game called D&D: Heroes of Neverwinter. This game has more depth, more choices at character creation and it is more social. You can create your own character and your friends can create their character. You don't actually play together as you would if you were sitting around a table. When you get ready for an adventure, you recruit three others from among your friends for free or you can spend gold on NPCs. The combat is turn-based and you choose actions for each member of the party. This game is much more involved and more closely captures the spirit of the table-top game I'm familiar with. An adventure takes time, turns don't proceed unless you choose your actions and your character models can go anywhere in the encounter on a 2d grid map. It was also reviewed really well.

There was also a trailer video with some in-game footage.

And there was some really decent artwork.

Loading Splash
In-Game Screenshot
Trailer Shot

I can't recall when I first started playing this, but it was pretty cool right? Until this week.

New Adventures

The text in this image says...

New Adventures!

After many fierce battles and daring adventures, Heroes of Neverwinter will close it's gates once and for all on November 30th 2012. But fear not! A new campaign in the Forgotten Realms is kicking off in December 2012 with Dungeons & Dragons: Warbands! for iPad2 and above.

Rats. They are going to close down a good game, launch a new one and I think it's a mistake. I guess they aren't making money at this one either, or they have limited development resources and can only host and update one game at a time. I'm not sure I'll be able to play the new game if it is only going to be on the iPad 2. Even if it's available on PC, I'm very hesitant to invest time into this new game since it might be gone just as quickly. I know it's pretty vain to complain about free stuff on the Internet, but that's where I'm at in this moment.

Thursday, May 24, 2012

It's Playtest Time!

Oh, why aren't there more hours in a day? This is big news.

The D&D Next playtest has begun! We’re looking to you, the legions of D&D fans, to help shape the next iteration of Dungeons & Dragons.

Read more about this and sign up at Dungeons & Dragons Roleplaying Game Official Home Page - Playtest.

Monday, February 06, 2012

Initial Impressions of the New D&D

Some initial impressions of the early work-in-progress that will become the newest edition of Dungeons & Dragons have been posted. Start here with this post on Critical-Hits.com, but the summary for me is that it's good news so far.

Wednesday, January 26, 2011

Teaching Young Gamers - Wizards of the Coast Article

This is a topic I've been thinking about a lot lately and have been meaning to write more on the subject. How do you run a game for younger players? There are probably tips and pitfalls and suggestions spread all over the place, but I had thought to collect my experiences into a post or two. But then along comes this article by Uri Kurlianchik and it gets right to the heart of everything I'd wanted to say and adds a huge heap more suggestions than I'd have thought of by now.

Thumb

I'm not sure where I got this image... But I recall being this age.

For some quick personal history on this, I've been running a game for my two daughters and our friend's daughter Zoë. I've mentioned this before on Adventures for 1st-Level Characters and New Young Players and Introduction: Solving a Kidnapping?. We've had one more game session that I haven't written about yet (darnit, make a mental note). But I wanted to share the link to the WotC article because I think it will help me and may be helpful to others.

Some of the first few tips involve character creation and choosing class, race and abilities. I admit that I did take the few basic decisions that the three girls made about what kind of character they wanted and completely filled out all of their powers and statistics. Looking back on it, this made things go faster but took away some of the freedom they may have had. Since they aren't aware they missed out on anything (yet) it hasn't been an issue. My plan is that they may create new characters at some point that they will have full control over.

One of the overall tips that jumped out at me as a mistake I made was starting play as soon as possible and NOT starting with a bang. My adventure idea included a bit of investigation first on the part of the PCs, but this just earned me some blank stares and confusion. Younger players should begin play with their characters fully locked into "the rails" of the story. Once they get a little more practice and familiarity with the rules, the feel of the game and their characters, they can start to wander from the ranch.

The section in the article on Race, Class, Skills, Attack Powers and Feats are all geared with examples from 4th edition, which I'm not using (yet?). However, I think the ideas are still valid regarding what to focus on and what to skim over. The whole idea of turning the equipment process into an interview seemed long and tiresome to me, but I've come to understand that gear is a very big deal for younger players. Also, they have taken much delight in their character's familiars and have asked for a pet Unicorn.

And the article ends with a recommendation to get a dry-erase board. I'm looking for one of these and plan to use it thoroughly. I thought for sure that I'd picked that out of the air as an original idea, but as it turns out it's mentioned here and ... as I recall now I'd seen it somewhere else as well.

I hope to see more posts just like this one. The game is, after all, for kids. And even as a so-called greybeard, I'm having a very good time teaching and playing the game with them.

Friday, November 12, 2010

Introduction: Solving a Kidnapping?

I mentioned in a previous post that I would be running a game for my daughters and our friend Zoë. We have had one session and I'm looking forward to a second one, possibly this upcoming weekend. I wanted to write a little about the characters that we created together and what the first half of their first adventure was like.

I can post the details of all three characters later, but let me just list the basics.

  • Reese :: female halfling / 1st-level fighter
  • Olivia :: female elf / 1st-level wizard
  • Zoë :: female elf / 1st-level wizard

Since O & Z were playing the same race and class, we discussed the possibility that they could be sisters and the two loved that idea. I insisted on starting the game with all three characters knowing each other and assuming a bond of friendship. I didn't want to role-play the introductions or some sort of contrivance to get them started.

When I was brainstorming adventure ideas and reading over the chart in the DMG about urban encounters, I rolled up a kidnapping event involving a parent seeking help from the PCs for their missing child. I started rolling up stats for a minor NPC father and built a story around this guy who would hire them to find his son.

His name is Jata and he is a 1st-level commoner. His profession is scrivener and he owns a small shop with a few employees. His 9-year-old son, Nik, is missing. Jata claimed at first that he was kidnapped, which turns out to be a lie.

The truth is that Nik ran away from home because Jata is not the nicest guy. When business is not going well, Jata loses his temper and is abusive. Nik left his father a note. A number of clues in Nik's room and elsewhere in their home make this clear.

After the team investigated at Jata's house, they asked questions of his two mousy employees and also go visit the local monastery where they are currently investigating the kidnapping.

In Zethul, I have themed the Monk character class a little. Monasteries and monastic teachings are commonly accepted in the city, but there is a unique arrangement between these organizations and the royal family. To offset the difficulty of keeping the peace within the city walls and preventing crime, all teaching monasteries are required to be registered with the King. As part of renewing and keeping their registration every year, a certain number of young monk men and women are required to serve as citizen constables. They are fully deputized by the city guards and must patrol the streets, prevent or stop crime, and maintain order. These monasteries have each become their own little police station.

This frees up the city's regular militia and soldiery to patrol and expand the borders around the city and it's environs. As a win-win solution, it keeps the monks busy and provides a much-needed service to the community.

The monk most directly in charge of the investigation admits he has almost no leads and is low on the man-power to properly question every lead. But he does give the PCs a copy of a list of all of Jata's associates and clients. Through this list and further interviews with his employees, it's suddenly clear that one of Jata's aristocratic clients was always friendly towards Nik. Perhaps she has seen him recently?

Monday, June 30, 2008

4th Edition D&D Core Rulebook Wallpapers

It's possible that nothing else can better set the mood for role-playing games excitement as good fantasy art. In a related fashion, role-playing can inspire the dabblers and professionals in fantasy art. The two passions go hand-in-hand.

Wizards of the Coast has some brand new fantasy art available free on their site, specifically formatted for desktop wallpaper.

Wizards.com - 4th Edition D&D Core Rulebook Wallpapers

With the release of the 4th Edition of the Player's Handbook, Dungeon Master's Guide, and Monster Manual, you also get glorious new art. We've chosen a few pieces to showcase here for you, and they've been formatted into handy-dandy desktop wallpaper sizes so that your computer doesn't feel left out of the 4th Edition fun. (Maybe you should send a link to the one depicting a noncombat encounter to remind your least cautious party member that blithely strolling through even an 'empty' dungeon isn't always a Good Idea.)

There are only nine so far, but it really gives a good idea of what artistic style can be found in the books. Check them out at 4th Edition D&D Core Rulebook Wallpapers.

Wednesday, April 16, 2008

Dungeons and Dragons Fourth Edition on Amazon.com

I figured I'd check it out today, and it turns out that the new version is available for pre-order on Amazon. Check out the Dungeons and Dragons Fourth EditionAmazon.com right away. I'm still catching up with the 3rd edition books that I wanted, so I'm not sure how soon I'll be getting these. I am what you'd call a late adopter.

reddit.com / r / dnd

reddit.com / r / rpg

Labels

Dungeons & Dragons (37) rpg (26) images (20) funny (19) Wizards of the Coast (17) art (13) fantasy (13) 5th edition (12) video (10) comics (8) Dark Sun (7) inspiration (7) 2nd edition (6) Female Character Portraits (5) adventures (5) books (5) video games (5) 3rd edition (4) Eberron (4) dice (4) DM's Tools (3) Planescape (3) Zethul (3) characters (3) combat (3) monsters (3) war (3) 4th edition (2) Star Wars (2) articles (2) classes (2) dungeons (2) news (2) tips (2) via:reddit (2) Bytopia (1) Christmas (1) Custom Race (1) Outer Planes (1) Pathfinder (1) Quiz (1) alignment (1) chaos (1) evil (1) game breaking (1) game stories (1) geek culture (1) internet (1) locations (1) maps (1) meta (1) miniatures (1) playtest (1) podcast (1) reference (1) social (1) software (1) spells (1) tables (1) ttrpg (1) writing (1)

Total Pageviews