Showing posts with label Dark Sun. Show all posts
Showing posts with label Dark Sun. Show all posts

Friday, August 29, 2025

Exciting Dark Sun News

This past week, there was some exciting news for fans of the Dark Sun campaign setting and Dungeons & Dragons 5th Edition. Wizards of the Coast released an Unearthed Arcana platest called Apocalyptic Subclasses. And based on the names and themes of the new material, this is clearly pointing to Athas.

It’s time for another Unearthed Arcana playtest! This time, we’re diving into themes of survival and corruption with four apocalyptic subclasses: the Circle of Preservation Druid, the Gladiator Fighter, the Defiled Sorcery Sorcerer, and the Sorcerer-King Patron Warlock.

You can read the full playtest packet yourself or click below for highlights from each subclass, which include designer insights from Wesley Schneider and Makenzie De Armas.

I got an alert about this, and several sites were talking about it immediately.

So that's exciting. We'll see where this goes.

Monday, June 12, 2023

[Book Recommendation] Legends & Lattes by Travis Baldree

This book was recommended to me and I'm going to grab it through the Libby app. It was mentioned like this:

...like Samone and his coffee plants...

Ooh, that's a memory I'd not retrieved in a while. First here's the book.

My stepbrother played in a Dark Sun campaign that I ran back in the day, and he played a Halfling Druid/Thief that had a home base just east of Gulg at a small hidden hot-spring oasis. At some point, he tried coffee and decided to grow his own along with other food for himself. This book mentioned above is about an adventurer who retired and opened a coffee shop.

I've queued this up from my library, but I may purchase a copy if I like it enough. Check it out for yourself!

Sunday, February 28, 2021

Weighty Chest (2nd Edition Spell) & Thor's Hammer Mjolnir

I was reminded tonight of an old nostalgic game that I ran many years ago. We were playing AD&D 2nd edition, Dark Sun campaign setting. My stepbrother... what can I say? He often takes a simple character concept and makes it awesome. AND by "awesome" I mean he makes it game-breaking.

In this instance, he had made a halfling druid/thief named Samone. Halflings in Dark Sun are typically animalistic and ritualistic, with cannibalistic tendencies. Rogues are pretty straighforward. Druids gain their spells and powers from a special relationship with a Spirit of the Land which inhabits a certain geographical feature, and the druid guards this land in exchange.

In our collection of sourcebooks at the time, we had access to the Tome of Magic. And in this book, he stumbled upon a utility spell called Weighty Chest.

Weighty Chest

Duration
1 day/level

This spell enables the caster to enchant a chest, book, package, or any other nonliving object no larger than a 5'x5'x5' cube. When the enchanted object is touched by anyone other than the caster, the apparent weight of the object increases, becoming 2-5 (1d4+1) times the weight of the person or persons touching it. This condition makes the object extremely difficult to move for anyone but the caster. The caster can move the object normally throughout the duration of the spell.

The material component is a lead ball.

It's a pretty simple utility spell with an obvious use. You cast it on an object that you don't want stolen or moved. And if anyone attempts to pick it up besides yourself then the weight of the object magically increases beyond most mortal attempts to lift it. Simple.

But what happens if you cast it on a weapon that you throw at (or stab into) an enemy? Based on interpretation, it's possible that you could cast it on a throwing dagger and then stab an enemy with it. That enemy would then fall to the ground and be unable to get back up again because of the weight. Does this remind anyone of Thor's hammer? Watch this video around the 16-minute mark.

Samone used this to devastating effect, loading up with a belt full of throwing daggers enchanted in this way. As a DM, I should have ruled against it with no hesitation but it was actually pretty fun to let it go for a good while. Doing a quick search tonight, I note with satisfaction that our game was not the only game where this question about this spell was brought up.

I could have simply pointed to the material component, a lead ball, as being pretty prohibitively expensive in a campaign setting like Dark Sun. Or I could have ruled that someone being touched (attacked) by a weapon thrown at you, is not the same as touching an object that you want to pick up. Eventually, I think I just banned the spell. Samone moved on to using Enlarge Insect to great effect, and tamed a hive of wasps that he regularly used as mounts.

Thursday, August 09, 2018

The Free City of Tyr

I'm currently running a Dark Sun game and want to catch my players up-to-date with where they are in Tyr and what is currently happening. I can think of no better way to do that than to use an official source description written back in 1992. The following text was lifted from DSQ1 - Road to Urik and edited a bit to match what I need. I'll outline my changes below.

For unnumbered generations, every city of Athas has been dominated by powerful sorcerer-kings -- fierce tyrants who rule unchallenged the scattered great oases. Unchallenged, that is, until now, for at last one city has overthrown its oppressive lord and freed itself from the shackles of blind tradition. Tyr, once known as a decadent sprawl of slavery and vice, has roused itself with terrifying energy.

It was a storm long brewing. For two decades, the slaves, citizens, and nobles of Tyr suffered under the increasing madness of King Kalak, struggling at his command to build a massive ziggurat in the heart of the city. Its purpose cloaked in mystery, the people only knew that it was destroying them.

First, there were extra taxes to pay for material, then more and more slaves were pressed into its construction. Output from Tyr's greatest resource, its fabulous iron mines, slowly dwindled as Kalak concentrated all the city's efforts on his ziggurat. The citizens, then the nobles, began to suffer as trade with other city states languished. Although they were worried, the fear of Kalak's ire was sufficient to keep the nobility cowed.

It was only in the last few months that the oppression grew too great. With the ziggurat nearly complete, Kalak's obsession reached new extremes. The host of High Templar Tithian, Master of Games and Public Works, formed press gangs to scour the streets, enslaving the poor and indigent. The templars commandeered almost every slave in the city, from the meanest bricklayer's apprentice to the wealthiest nobles' last few field-hands. With the plantation workers depleted, nobles' fortunes teetered on the brink of ruin and the city faced eventual starvation. Yet to this all, Kalak turned a deaf ear. The little concern he once had for his people seemed to vanish like smoke.

The situation could not last. Kalak had pushed his people too far. A small group of rebels -- a strange mix of nobles, templars, gladiators, wizards, and slaves -- realized they had to strike. After many mishaps and near discoveries (which would have certainly resulted in terrible deaths through Kalak's psionic and arcane powers), the desperate group felt ready. The date was set -- the day of Kalak's great games.

Ostensibly, the games were meant to celebrate the completion of Kalak's rainbow-colored ziggurat and they were to be the greatest spectacle ever staged in Tyr. Everyone, even the lowest slaves, was expected to attend. Most came by choice, for the contest was free and promised to be at least a small spark of relief from Kalak's strangling reign. Stragglers and slaves were herded to the great arena by the sorcerer-king's templars. With the stone tiers filled to near overflowing, the stadium thundered as the crowds screamed for their favorite warriors on the sands below. So it went for near all the day, until the final spectacle -- the grand melee -- was begun.

Just what happened next -- and why -- is unclear. It is generally agreed that the gladiator Rikus threw his spear at King Kalak at the same instant that a huge explosion burst over the king's balcony. Some say Kalak died instantly; others maintain he escaped to his palace. Whatever the result, the people tried to flee, but they discovered that the stadium gates had been sealed. The people, panicked and acting on some instinctual urge, turned on the templars, symbols of Kalak's oppression. Suddenly, hundreds of people, then thousands, died where they stood. Golden streams of powerful magic flowed from the dying toward Kalak's ziggurat. From there, sinister greasy smoke rose over the city.

In hindsight, some survivors claim the dragon had come, its terrible magic bringing death to all. Others blamed the rebels who had angered King Kalak. In truth, Kalak, still alive, was absorbing the life force of thousands as he tried to transform himself into a dragon. While the citizens rioted in blind panic, Kalaks slave's (the player characters included) seized the opportunity to break to freedom. At the same time, unknown to everyone, the small group of rebels hunted down and slew the wounded, but still powerful, King Kalak. With the sorcerer-king's death, his deadly magic ended.

Only after the gates to the stadium were forced open did the panic begin to subside. High Templar Tithian's appearance in the King's Balcony finally caught the crowd's attention. Holding aloft Kalak's crown, Tithian proclaimed himself King of Tyr and in a single stroke freed all of Kalak's slaves.

Now Tyr is something new on the face of Athas -- a free city-state. The transition has not been easy. Following Kalak's assassination, riots flared throughout the city. The templars, suddenly lacking their spells, were the targets of much revenge. Mobs of newly freed slaves attacked the townhouses of their former masters, only to be driven back by squads of half-giant soldiers. Roving gangs of homeless were quickly and sometimes brutally suppressed. But the new king of Tyr was not about to let the city fall into chaos.

In the weeks following, the new ruler of Tyr has struggled to solidify his control over the city. Democracy and freedom are strange and foreign concepts to people so long oppressed. Slowly and with trial and error, the free state of Tyr has edged its way forward.

In addition to a few minor formatting changes, I removed 1 paragraph that summarized the PC exploits in the "previous" adventure called Freedom.  Since my players did not go through that adventure and only came back to Tyr for the final games, the paragraph didn't match. In the last paragraph, I change "In the months following" to "In the weeks following" since I don't want that much time to have passed yet. I'm using the background of the timelines in these adventures, but not the specific adventures themselves.

Friday, February 09, 2018

Campaigns Anew

Quite by happy accident, over the last year I've suddenly found myself running two separate Dungeons & Dragons games with a third one potentially starting soon. I'm also playing in a Star Wars: Edge of the Empire campaign, which is a first for me. Even young Samwise is getting into the game a bit. I run a game for him by himself, and keep things super loose with the rules since he's only 8. Here's a quick summary of the games in progress.

Valgora

For middle child Joc and their friend Avery (and sometimes Lauren), I'm running a campaign using a homebrew campaign I found online called Valgora. It's pretty well developed and has some elements I like a lot. The ancient past had a great cataclysm, but the world has been steadily recovering and is in an extended era of peace. The characters are as follows.

  • Pyral (⚧ Silver Dragon / 5th-level Dragon / LG) [Played by Joc]
  • Zinc "Zech" Cortielia (♀ Halfling / 5th-level Bard / CN) [Played by Avery]
  • Drest Ranio (♂ Human / 5th-level Rogue / NG) [Played by Joc]
  • Hinkle of Turen (♀ Gnome / 5th-level Rogue / LN) [Played by Lauren]

There are various NPCs around, including a wife of sorts for Zinc and a recurring villain (or two). And the dinosaur is still at large.

Dark Sun

Lisa and I and our group of grown-up friends are playing a Dark Sun game. The characters are a big group when every is available.

  • Joe - Half-giant Cleric
  • Michael - Dwarf Fighter / Cleric
  • Lisa - Halfling Rogue
  • Jess - Elven Fighter / Wizard / Arcane Archer
  • Chris - Human Warlock
  • Ben - Elan Psion / Uncarnate

The party is escorting a caravan around the Tyr region and the time period is right at the death of Kalak.

Bytopia

Oldest child Reese and their friends, we will be starting a new campaign that is guaranteed to be super non-serious. I'm basing it on the outer planes setting of Bytopia and the three thematic elements they requested were (1) f*cking dinosaurs, (2) all ogres talk like shrek and (3) airships! So that will be fun. They have character concepts that involve memes.

  • Sadie (elf cleric)
  • Mars (human sorcerer)
  • Tyler (half-orc ranger)
  • Reese (half-elf rogue)
  • Danni (elf bard)

Anyhow, I'm having a blast. Oh and Sammy is running a sort of Elvish Fighter/Mage and the campaign is sort of Zethul, but again I'm being super loose with the rules.

Saturday, March 12, 2016

Penny Arcade - D&D Podcast - Dark Sun

A few years ago, I'd found a series of audio podcasts of the guys from Penny Arcade and PvP getting together to feature and play test the latest version of Dark Sun for 4th edition.

I've been a fan of Penny Arcade for a while, and I also read PvP on occasion. I downloaded the podcasts and burned them to disc and listened to them through several times on long drives. They were exciting and funny but they also demonstrated well the right feel and theme for Dark Sun while at the same time giving insight into the mechanics of 4th edition to those of us that hadn't played it yet.

Dark Sun Podcast

Saturday, January 18, 2014

Mul Racial Feats and Utility Powers for 4e: Athas.org

The very first character I played in Dungeons & Dragons as a college-age player was a Mul thief in the desert wastes of Athas. I don't really recall now --all these long years later-- why I chose Mul. I chose thief because I had rolled a high DEX score, but I'd also rolled a high STR score so I could have been a fighter or gladiator. In fact, the way that I played her, she was more of a thug and a bully rather than a refined thief. Born a slave and not one to share her identity much, she changed her name many times over the campaign. At various times in her career, she was known as Zena, Xena (like The Warrior Princess?), Xenia, Shenta and Zig.

Indigo - Art by Brom

The character Indigo from "Ashes to Ashes" as imagined by Brom. (Source)

Muls as a race were a common part of the Athasian setting and important enough that I'm glad to see they are keeping them updated for the latest version of the D&D games. For a list of Mul racial feats and utility powers for fourth edition, go to Athas.org.

reddit.com / r / dnd

reddit.com / r / rpg

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