Showing posts with label classes. Show all posts
Showing posts with label classes. Show all posts

Friday, November 12, 2010

Introduction: Solving a Kidnapping?

I mentioned in a previous post that I would be running a game for my daughters and our friend Zoë. We have had one session and I'm looking forward to a second one, possibly this upcoming weekend. I wanted to write a little about the characters that we created together and what the first half of their first adventure was like.

I can post the details of all three characters later, but let me just list the basics.

  • Reese :: female halfling / 1st-level fighter
  • Olivia :: female elf / 1st-level wizard
  • Zoë :: female elf / 1st-level wizard

Since O & Z were playing the same race and class, we discussed the possibility that they could be sisters and the two loved that idea. I insisted on starting the game with all three characters knowing each other and assuming a bond of friendship. I didn't want to role-play the introductions or some sort of contrivance to get them started.

When I was brainstorming adventure ideas and reading over the chart in the DMG about urban encounters, I rolled up a kidnapping event involving a parent seeking help from the PCs for their missing child. I started rolling up stats for a minor NPC father and built a story around this guy who would hire them to find his son.

His name is Jata and he is a 1st-level commoner. His profession is scrivener and he owns a small shop with a few employees. His 9-year-old son, Nik, is missing. Jata claimed at first that he was kidnapped, which turns out to be a lie.

The truth is that Nik ran away from home because Jata is not the nicest guy. When business is not going well, Jata loses his temper and is abusive. Nik left his father a note. A number of clues in Nik's room and elsewhere in their home make this clear.

After the team investigated at Jata's house, they asked questions of his two mousy employees and also go visit the local monastery where they are currently investigating the kidnapping.

In Zethul, I have themed the Monk character class a little. Monasteries and monastic teachings are commonly accepted in the city, but there is a unique arrangement between these organizations and the royal family. To offset the difficulty of keeping the peace within the city walls and preventing crime, all teaching monasteries are required to be registered with the King. As part of renewing and keeping their registration every year, a certain number of young monk men and women are required to serve as citizen constables. They are fully deputized by the city guards and must patrol the streets, prevent or stop crime, and maintain order. These monasteries have each become their own little police station.

This frees up the city's regular militia and soldiery to patrol and expand the borders around the city and it's environs. As a win-win solution, it keeps the monks busy and provides a much-needed service to the community.

The monk most directly in charge of the investigation admits he has almost no leads and is low on the man-power to properly question every lead. But he does give the PCs a copy of a list of all of Jata's associates and clients. Through this list and further interviews with his employees, it's suddenly clear that one of Jata's aristocratic clients was always friendly towards Nik. Perhaps she has seen him recently?

Friday, August 03, 2007

Wizards.com - Class Chronicles: Truenamers

A recent article I stumbled onto on Wizards.com had an interesting format for listing statistics for a specific location or building, in this case a school. The article outlines a few details and flavor information about a new character class for Forgotten Realms that from what I can tell is not defined in the article, but in an accessory called Tome of Magic. What caught my eye was the way the location called the "House of the Unnamed" was described. After a paragraph of text description…

One of the only academies in the Realms devoted to truename magic is found in Velprintalar in Aglarond. Little more than a cluster of four study groups, the House of the Unnamed is a small haven for truenamers from the eastern Realms. Located in a small grounds building adjacent to the House of the Four Moons (a temple of Selûne), the House of the Unnamed contains the largest library dedicated to truename magic in the Realms. Other libraries such as Candlekeep or the one found in the Leaves of Learning may contain more volumes of interest to truenamers but none are as well-catalogued or concentrated as in this school. The school is run by Elthenhelm Hamastyl, brother of High Steward Nerrol Hamastyl, the Simbul's representative to the Royal Council and the leader of Selûne's faith in Velprintalar.

…The article had a little table with some good details specifically for the DM.

House of the Unnamed (Minor Arcane): AL NG, LG, CG; 13,000 gp resource limit; Membership 19; Mixed (14 humans, 2 half-elves, 3 gnomes); Dues All members must spend 3 hours, 4 times a week, scribing and enhancing the library (at least 26 weeks of the year, though not consecutively).

Authority Figures: Elthenhelm Hamastyl (NG male Damaran truenamer 14).

Important Characters: Study group leaders: Sarlisha Kjenth (CG female Rashemi sorcerer 2/truenamer 7), Maaruel Vench (LG female Rashemi truenamer 8), Nelinarian Tansmith (CG male half-elf fighter 3/truenamer 6), Maerwûn Venedel (NG female Chondathan truenamer 9).

Associated Classes: Truenamer, spellcasters who dabble in truename magic.

Associated Skills: Knowledge (any), Speak Language, Truespeak.

Requirements: At least 5 or more ranks in Truespeak; at least 5 or more ranks in any 2 knowledge skills; ability to speak at least 3 languages.

Favored in Guild Benefits: None.

I have not played in Forgotten Realms. Whereas the details about "truenamers" didn't really interest me, the special way that the notes for this location were laid out was something completely new to me and caught my eye. It's a new kind of statistic block that I'd find useful for my own notes or adventures. I'm not sure if this is something Wizards has used in other places in an official capacity or if it was just the creation of the author of this article, but I think it would be handy to standardize and reuse.

See the full article on Wizards.com.


More About Dungeons & Dragons Tome of Magic

Are you interested in learning more? Well it turns out that there was a book called the "Tome of Magic" for both 2nd edition and 3rd edition. I recalled the second edition one from years ago as I think I borrowed a copy of it at some point. They are both still available at Amazon.

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